Various enemies for my current team endeavor: a mystery combat adventure following a witch-hunter apprentice who's looking for his missing master. I've been responsible for concepting, modeling, and texturing all enemies, and have had a hand in a sizeable portion of environment art as well. Dark rock spires, webs, glowing bulbs, and the singular wood planks are my models and textures -- regular rock textures were also done by me. The talented artists responsible for the regular rock models, pickaxe, wood platform, and small scaffold beam are Leo Leon, Jason Scalfano, Ariana Santos, and Finn Schulman.
All additional model and texture credits in description
Final rig by James Harris
Several among us jokes have already been made, I accept my fate
Since our rigging and animation pipeline was limited mostly to Mixamo, figuring out a monster spooky enough to look formidable but human enough to take the auto rig was tough, but I'm happy with the result. Additional weight painting was a must regardless